House of Night Legacy (House of Night: The Graphic Novel #1)

The Rift Walker (Vampire Empire, #2)

House of Night: Legacy by P. C. Cast
Pub­lisher: Dark Horse
Pages: Hardcover, Steve Morris variant cover, 128 pages
Series: House of Night: The Gaphic Novel
Pub­li­ca­tion date: July 10th 2012

Until recently, Zoey Redbird was an average high-school student worrying about grades, boys, and breakouts. But priorities have a way of changing when you are Marked as a vampyre, enroll in the vampyre academy House of Night, and have to figure out a whole new social hierarchy, affinities for elemental magic, and physiological changes that make you crave blood.

House of Night: The Graphic Novel. First question, why the hell would anyone waste their time, effort and money on a House of Night graphic novel? Milking the cow much? No, TOTAL FAIL.

However, even the awesome graphic work can't fix the absolutely terrible story, crappy dialogues and horrible characters that belong to P.C. Cast.

Oh, I’m sorry. I just noticed that I mentioned the word “story” in the same phrase as P.C. Cast. My bad, P.C. Cast doesn’t write stories, she writes down unimportant sounds that teenagers make when they want extra attention because they realized that they have crazy hormones controlling their bodies.

The next part is taken from P.C. Cast’s intro of House of Night #1.

WOW! The making of a Graphic Novel is a complex, crazy, creative, and absolutely satisfying experience!

Seeing Zoey, Stevie Rae, Damien, Aphrodite, and the twins come to life, along with the school and even the secondary players (Nala! Dragon Lankford! Persephone!) had Kent and me tearing up with emotion, especially as we saw the different and exquisite artistic interpretations of the Goddess of Night herself, Nyx. IT'S JUST SO DAMN COOL!

ARC courtesy of Dark Horse Comics via NetGalley


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